
Each kingdom has several clans who rule and run their own towns and villages, and have their own castles. The kingdoms present in Bannerlord are ancestral to those of Warband and have some of their descendant kingdoms' traits. There are a number of quests in the game which allow the player to shape the storyline as well.Ĭampaign map of the factions in Bannerlord, on release. Understanding Militancy helps prevent this.The events of Bannerlord take place 200 years before the start of Warband, witnessing the latter years of the Calradic Empire and the rise of the kingdoms from which Swadians, Rhodoks, Nords, Vaegirs, Khergits and Sarranids all claim descent.

When your entire country seems to hate you no matter what you do, there doesn’t seem to be much point in continuing the game. Militancy is the bane of every new player, leading to massive headaches and frustrating games. Militancy represents how likely your population is to revolt against your rule. Over funding, however, is not always possible to do because, first, you may have a Laissez-Faire party in power (see section “Politics”) or it may be far too expensive. There is a -0.01% Consciousness modifier for each 10% over 50% your government spends on the social reform budget. Because they feel this way, they have less of a need to form their own political groups, and hence, lower Consciousness. Enacting Reforms: Doing this creates a “Trust in Government” feeling among your POPs, where they feel certain that the government is watching out for their needs.Therefore, religions utilized wisely in the game will prevent classes from discovering their own political identities, and thus becoming angry at the current government. This works because the game constructs religion as a social factor open to all classes, regardless of creed, color, or wealth. Clergy: A Clergyman in a state will reduce the Consciousness of all POPs throughout that state, even if they are of different religions.Literacy by CON_LITERACY * Plurality * Literacy * (1 + literacy_con_impact) (only when plurality is at least 30%.).This means that if a POP has a con of 10, it requires 1+10/10 = 2 times the normal amount of goods to fulfill their needs.Ĭonsciousness is increased by the following factors: Overall, though, low Consciousness POPs tend to reelect the sitting government.Ĭonsciousness also increases POP needs, by 10% per point. This way, if your population is majority conservative, they are more likely to vote into power a conservative government than a liberal one, which can happen if Consciousness is very low. The higher your population’s Consciousness, the better their political votes reflect their actual desires. Consciousness is what allows segments of your population to see themselves as interest groups, band together, and try to gain a voice in government. x (1 + Plurality))Ĭonsciousness is your population’s desire to fulfill their own self-interests. x Plurality) to the increase of consciousness from literacy Plurality will increase with consciousness * 2 / 90 each month. Certain technological research, such as Ideological Thought, lead to inventions which increase plurality. Plurality increases over the course of the game, reflecting the changing attitudes of this time period.

High plurality will draw low consciousness POPs to higher levels. In a sense, Plurality could be expressed as the maximum consciousness your POPs will achieve. The minimum value is 1%, the maximum is 100%. Similarly, in an autocratic government plurality increases militancy since POPs will largely believe government does not represent them. In this way, POPs will accept their government which reduces their militancy. Plurality increases Consciousness, which for democratic governments makes your citizens vote more in line with their desires. This value-a percent visible in your country’s political screen-can be thought to stand for how Liberal your country is becoming. Plurality is defined as your population’s demand for social reforms and democracy.
